From Software, Dark Souls’ notorious developer, is no stranger to upping the ante in their medieval hack ‘n slash. Both Dark Souls 2 and Dark Souls 3 exposed players to new mechanics, abilities, and items with each iteration. However, recent interviews with lead game dev, Hidetaka Miyazaki, have hinted at a new mode coming to the next installment which should please the terrified masses of players too timid to light the first bonfire.
“We’ve seen the reactions of the community,” said Miyazaki, “We’ve read thousands of posts about how players walk through doorways expecting safety but are greeted with an invader. Players trying to light bonfires only to die to the last tick of the toxic debuff. We came to the conclusion that the next [Dark Souls] will need to appeal to gamers of all skill levels.”
With this new outlook, Miyazaki unveiled the next game mode to be available upon selection at the main menu screen: Snowflake Mode. Players who select this mode will be granted various unique abilities and stats never before seen in a Dark Souls game.
Snowflake players will have, starting a new game, 6,000,000 hitpoints which increases at a rate of 2.00x per level. Souls needed to level up has been reduced to 1 soul with no exponential scaling factored in. This will allow players to level up 150 times after killing the first enemy they encounter.
Players will be granted infinite infinity frames effectively making the difficult task of dodging attacks unnecessary. This being said, players are still encouraged to continue rolling in-game for style points. Speaking of which, Style Points will be a new rating system applicable in PvP. Because players will be unable to cause any damage to their opponents, whomever has the best looking armor set will be awarded with a gold sticker. This process may be completed infinitely to the heart’s content of the players until one of them decides to leave the match. This leaver will be dubbed, “The Snowiest Flake.”
With these new changes, Miyazaki believes this should provide Dark Souls players with a more “comfortable” experience.
Guest Writer: TJ
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